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Lumile exterioare găsesc un pictor de acid

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An expanded re-imagining of the critically acclaimed, award winning indie game. Creating powerful parties in The Outer Worlds is all about stacking buffs. Speak to her in Stellar Bay and she’s three sheets to the wind.

The Outer Worlds just wouldn’t be an Obsidian RPG without a cast of kooky companions to recruit. And while many of the followers are tied to story missions, it’s easy to miss a couple and leave them stranded without a crew. Here’s how to find and recruit every follower and companion in The Outer Worlds. Nyoka is a chronic liar and will improve your skills in that field whilst in your party. She’s also very sneaky, and further perks reduce the sound of footsteps and increase damage to creatures in the wild. Her ability is called Barrage and deals focused damage via her modified light machine gun, setting the surrounding enemies on fire.

You can either hack it open or check the sticky note by the door for the places you can find the code. Your dialogue options should look something like the image above, except that you’ll actually have the toothpaste on you . Give Gladys all three of the researched items, for which she’ll reward you with 7,500 bits all-together.

It should be noted that upon recovering this research, the Captain of the Unreliable may choose to either sell it to Gladys or return it to the three scientists. In any case, returning to Gladys aboard the Groundbreaker will complete the quest and the Monarch Nav Key will still be available for purchase. Side quest) and follow the objective south of the Roseway Landing Pad to reach the Storage Facility. Head through the doorway and take the first right available to enter a room with a high ceiling. Move through the second doorway on the left coming to a locked door on your right. If you can’t lock pick the locked door, to the right it there will be an Armory Note on the wall.

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If the plans are on your left, the shelf is on your right. Drunken big-game hunter Nyoka is pretty unmissable since she’s tied to the main quest “Radio Free Monarch”. Here you can either pay her dues – around 2,200 bits – or you can persuade him to allow her to balance her debt with a work contract. Agree, and follow the straightforward quest markers on the map. You’ll need to clear out or sneak around Marauders, but they’re not too tough. Watch out for mines when you reach the book’s hiding place in the underground cave though.

In order to activate the robot, you’ll need to complete the quest called “The Cleaning Machine”. You can also grab the quest from your terminal in the captain’s quarters. To get pointers on where to go, you can examine the deactivated SAM unit next to the crew quarters, talk to ADA, and check through the captain’s terminal. However, the long and short of it is that you’re heading to Roseway. If you haven’t got access to that, ask Gladys on the Groundbreaker about opportunities to make money, and she’ll tell you about a distress call. The protagonist must speak with three scientists—Orson Shaw, Vaughn Cortes, and Anton Crane—to learn the nature and exact location of their experimental research.

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You found entries on Hawthorne’s terminal in the Captain’s Quarters regarding his attempts to turn SAM into a combat-capable unit. Hawthorne planned to replace SAM’s S.U.D.S Stepper with an Acid Steeper but never picked up the part from the Roseway. If not, there will be lots of opportunities to do this later, but this would be the earliest time to do so.

There are two companions you can recruit in the Terra-2 settlement of Edgewater – your first port of call in The Outer Worlds. One is pretty much unmissable, while you’ll have to complete some optional objectives to find the other. On top of all the fun Companion Quests that adding to your crew unlocks, your character receives bonuses based on the company you keep. Each follower has three special stats which reflect their areas of expertise. Move behind them until you see a crawl space, and follow it through to the right to find a passageway to the medical wing.

Pick up the keycard on the shelf, incapacitate the guard, then walk to the left to find Jessie, where you can retrieve her from captivity. Return to the Medical Bay where you first saw Ellie and she will join your crew. This guide covers where and how to find the corporate secrets at Roseway and what the Captain of the Unreliable can choose to do with them. This achievement can be missible as you might choose not to take companions with you, so make sure to always agree to recruit them. While you’re here, check out the nearby terminal to discover Roseway Secrets for The Distress Signal.

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Once you have the Navkey, you’ll be able to land at Roseway. When you get to the third room, look down and to the left. He’s got his own selection of perks just like normal companions (although he’s got one fewer tier 2 perk than normal), but he cannot be equipped with new weapons and armor.

This guide will be initially released on December 6th 2019 and will be updated regularly with future updates over the following weeks. Search the storage facility on Terra 2 to find the Acid Sweeper. No part of this site or its content may be reproduced without the permission of the copyright holder.

If you want to kill two birds with one stone, pick up Orson Shaw’s quest — “Vulcan’s Hammer” — on Roseway. That quest resolves in the same building as the Acid Steeper you’re looking for. Leave Roseway from the south exit, and immediately beeline to the east.

Complete the Side Quest The Distress Signal and other related side quests in the Roseway. Continue along Halcyon’s Questline until you reach Signal Point in Space. You will be able to choose the smell to be rose-ish, mock-apple and synthamon or refurbished ship. Picking rose-ish will cause Junlei to sneeze during the date while picking refurbished ship will have Junlei asking Parvati if she got new parts in.

After obtaining the products, talk to Parvati to hand them over. Check your navigation terminal and select Terra-2, then select the Roseway landing pad. The Captain of the Unreliable will arrive at the Roseway Landing Pad to discover fresh corpses. After a short jaunt West from the Landing Pad the protagonist will discover the Roseway settlement. The Outer Worlds game guide focuses on where to find MacRedd’s Lighter for Who Goes There Side Quest Walkthrough. Who Goes There is one of the Side Quests in The Outer Worlds and MacRedd’s Lighter is a Quest Item in The Outer Worlds.

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